Biped Character Rig

Some of the results of my development of a new standard setup for a broken hierarchy biped character rig.

BiPedRig1

Controllers are pretty easy to grab…

BiPedRig2

I have just added some HUD elements to the controllers to help animating a bit easier. It’s definitely a pain having to search for parameters when in the middle of animating.

BiPedRig3

BiPedRig4

comment or question?