TUTORIAL: Dynamic Modelling in C4D Using MoGraph Part 2

In the first part of this tutorial, we built a lighting grid using a couple of MoGraph Cloners and a Volume Effector.  At the end of part 01 we ended up with a lighting grid made up of plain spheres (see below). In part two, we’ll model a basic light bulb and go through the [...]

TUTORIAL: Creating a Chrome Metal with Great Reflections using a Sky Object and HDRI

Chrome text, chrome logos, chrome, chrome, chrome… everybody wants some bling bling.  What makes metallic textures look so good?  Reflections.  Reflections are easy if you have some text floating in a complete modelled environment.   What if you want some chrome text as an element to bring back into AE for a composite?  Here’s a beginner/intermediate [...]

Introduction to the Layer Shader

Let’s take a look a the layer shader.  It is one of the more powerful shaders in the C4D shader arsenal.  It basically works very similarly to the layers palette in Photoshop and the layered timeline in After Effects, so most of this will be familiar to a lot of you.  Let’s dive in.