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		<title>TUTORIAL: Dynamic Modelling in C4D Using MoGraph</title>
		<link>http://stochasticity.cdawson.tv/tutorial-dynamic-modelling-in-c4d-using-mograph/</link>
		<comments>http://stochasticity.cdawson.tv/tutorial-dynamic-modelling-in-c4d-using-mograph/#comments</comments>
		<pubDate>Wed, 21 Oct 2009 12:22:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[C4d]]></category>
		<category><![CDATA[matrix object]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[MoGraph]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[volume effector]]></category>

		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=159</guid>
		<description><![CDATA[Does your client want “that light grid look from all of the music videos a little while back”?  FINE&#8230;but you need to scroll a bunch of text through it&#8230;which means you need to be able to switch in new text on the fly.  PROBLEM&#8230;until now.  You would have to fake the lights using some sort [...]]]></description>
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<p style="text-align: center;"><a href="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/startpic.png"><img class="aligncenter" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/startpic.png" alt="" width="500" height="281" /></a></p>
<blockquote><p>Does your client want “that light grid look from all of the music videos a little while back”?  FINE&#8230;but you need to scroll a bunch of text through it&#8230;which means you need to be able to switch in new text on the fly.  PROBLEM&#8230;until now.  You would have to fake the lights using some sort of animated texture map.  That’s not a bad solution until you need to get CLOSE to the lights and then they’ll end up looking like crap.  Using the <span style="font-style: italic;">Volume Effector</span> from C4D’s <span style="font-style: italic;">MoGraph module</span> you can model dynamically, leaving your text in a procedural generator (Text Object), ready for changes.<br />
In the first part of this tutorial we’ll go through the theory and setup the basic MoGraph model and get it running.  In part two, we’ll work on actually modeling the lights and the rig to get a good-looking final model.</p>
<p><span id="more-159"></span></p></blockquote>
<p><big><big><big>STEP 01: The Bulb</big></big></big></p>
<div style="text-align: center;"><img style="max-width: 800px;" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_01.png" alt="" /></div>
<p>Create a simple <span style="font-style: italic;">sphere object</span> and make it very small.  We’ll also reduce the number of <span style="font-style: italic;">segments</span> to something low so we won’t slow down our viewport.</p>
<p><big><big><big>STEP 02: The Rig Holding the Light</big></big></big></p>
<div style="text-align: center;"><img style="max-width: 800px;" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_02.png" alt="" /></div>
<p>Create three <span style="font-style: italic;">cylinder objects</span> and offset them behind our sphere.</p>
<p><big><big><big>STEP 03:  Grouping the Objects Properly<br />
</big></big></big></p>
<div style="text-align: center;"><big><big><big><img style="max-width: 800px;" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_03.png" alt="" /></big></big></big></div>
<div style="text-align: left;">Select the sphere and group it alone by pressing <span style="font-style: italic;">Option+G</span></div>
<div style="text-align: center;"><big><big><big><img style="max-width: 800px;" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_04.png" alt="" /></big></big></big></div>
<p>Then add the three cylinder objects into the group.  (This is important so that our <span style="font-style: italic;">axis center</span> for the group remains at the sphere’s center.)<br />
<big><big><big><br />
STEP 04: Matrix Object<br />
</big></big></big><a href="http://stochasticity.cdawson.tv/wp-content/uploads/2009/10/LightsP1_05.png"><img class="aligncenter" src="http://stochasticity.cdawson.tv/wp-content/uploads/2009/10/LightsP1_05.png" alt="" width="500" height="299" /></a><br />
Create a <span style="font-style: italic;">matrix object </span>from the<span style="font-style: italic;"> mograph menu</span>.  (You could just use a <span style="font-style: italic;">cloner object</span>, but we are going to be linking multiple <span style="font-style: italic;">cloner objects</span> from this <span style="font-style: italic;">matrix object</span>, so if we need to change any of the characteristics of the <span style="font-style: italic;">matrix object</span>, it will update in both of our <span style="font-style: italic;">cloner objects</span>.)<br />
<big><big><big><br />
STEP 05: Cloner Object</big></big></big></p>
<p style="text-align: center;"><a href="http://stochasticity.cdawson.tv/wp-content/uploads/2009/10/LightsP1_06.png"><img class="aligncenter" src="http://stochasticity.cdawson.tv/wp-content/uploads/2009/10/LightsP1_06.png" alt="" width="500" height="282" /></a></p>
<p style="text-align: left;">With our bulb group selected, create a <span style="font-style: italic;">cloner object</span> while holding down <span style="font-style: italic;">option</span> (this will make the new <span style="font-style: italic;">cloner object</span> a parent of the bulb group). Under the c<span style="font-style: italic;">loner object’</span>s <span style="font-style: italic;">attribute settings</span> change the mode to object and drag the <span style="font-style: italic;">matrix object</span> into the <span style="font-style: italic;">object</span> dialog box.</p>
<blockquote>
<p style="text-align: left;">NOTE: After creating the <span style="font-style: italic;">cloner object</span>, I realized that my cylinders we too fat and short.  I changed their settings a bit. (this is why procedural objects are great!)</p>
<p style="text-align: left;"><a href="http://stochasticity.cdawson.tv/wp-content/uploads/2009/10/LightsP1_07.png"><img class="aligncenter" src="http://stochasticity.cdawson.tv/wp-content/uploads/2009/10/LightsP1_07.png" alt="" width="500" height="279" /></a></p>
</blockquote>
<p><big><big><big>STEP 06: Our Text</big></big></big></p>
<p style="text-align: center;"><a href="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_08.png"><img class="aligncenter" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_08.png" alt="" width="500" height="272" /></a></p>
<p>Create your normal text object with a <span style="font-style: italic;">text spline</span> and an <span style="font-style: italic;">extrude nurbs</span>.  In the <span style="font-style: italic;">extrude nurbs settings</span> change the <span style="font-style: italic;">movement</span> to 0m. We just want plain flat text.</p>
<p><big><big><big>STEP 07: “Lights On”</big></big></big></p>
<p style="text-align: center;"><a href="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_09.png"><img class="aligncenter" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_09.png" alt="" width="500" height="288" /></a></p>
<p style="text-align: left;">Duplicate our <span style="font-style: italic;">cloner object</span> and then delete all of the <span style="font-style: italic;">cylinders</span>.  Also make the <span style="font-style: italic;">radius</span> of the sphere smaller than that of our bulbs.  (These spheres will be the bright spot inside the bulbs that are “on”)</p>
<p><big><big><big>STEP 08: Volume Effector</big></big></big></p>
<p style="text-align: center;"><a href="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_10.png"><img class="aligncenter" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_10.png" alt="" width="500" height="335" /></a></p>
<p>With our new cloner still selected, create a new <span style="font-style: italic;">volume effector</span> from the <span style="font-style: italic;">Mograph menu</span>.  In it’s settings, drag the text’s <span style="font-style: italic;">extrude nurbs object</span> into the <span style="font-style: italic;">volume object</span> dialog box. At the bottom of the attribute menu check the <span style="font-style: italic;">Visibility checkbox</span> to <span style="font-style: italic;">on</span>.  (This will make it so our “on” bulbs only show up where the text intersects with our matrix objects (kind of like a <span style="font-style: italic;">boolean object</span>, all of the other “on” bulbs will be hidden.)</p>
<p><big><big><big>STEP 09: Some simple textures</big></big></big></p>
<p><a href="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_11A.png"><img class="alignleft" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_11A.png" alt="" width="251" height="264" /></a><a href="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_11B.png"><img class="alignnone" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_11B.png" alt="" width="250" height="263" /></a></p>
<p>First we’ll make a <span style="font-style: italic;">transparent texture</span> for the outer bulbs (use a <span style="font-style: italic;">Fresnel shader</span> for more realistic transparency. Then make a luminescent texture for our “on” lights.</p>
<p>Apply them to our objects and hit render.  We’re done.  We now have a lighting grid that we can still edit whatever text is being illuminated.</p>
<p><a href="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_12.png"><img class="alignnone" src="http://stochasticity.cDawson.tv/wp-content/uploads/2009/10/LightsP1_12.png" alt="" width="500" height="335" /></a></p>
<p>In part two, we’ll work on giving the bulbs, lights, and rack models a little more detail to add some style.  I hope you’ll check it out.</p>
<blockquote><p><span style="font-weight: bold;">Did I miss something?</span> <span style="font-style: italic;">Leave me a comment!</span><br />
<span style="font-weight: bold;">Do you have a question?</span> <span style="font-style: italic;">Leave me a comment!</span><br />
<span style="font-weight: bold;">Was this helpful?</span> <span style="font-style: italic;">Leave me a comment!</span></p></blockquote>
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