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	<title>Comments on: TUTORIAL: Creating a Chrome Metal with Great Reflections using a Sky Object and HDRI</title>
	<atom:link href="http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/feed/" rel="self" type="application/rss+xml" />
	<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/</link>
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	<lastBuildDate>Tue, 20 Jul 2010 05:52:32 -0700</lastBuildDate>
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	<item>
		<title>By: Applehombre</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-93</link>
		<dc:creator>Applehombre</dc:creator>
		<pubDate>Tue, 20 Jul 2010 05:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-93</guid>
		<description>Simple straightforward tut. Helped a lot. Many Thanks</description>
		<content:encoded><![CDATA[<p>Simple straightforward tut. Helped a lot. Many Thanks</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Nismo</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-92</link>
		<dc:creator>Nismo</dc:creator>
		<pubDate>Tue, 13 Jul 2010 21:57:20 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-92</guid>
		<description>Very Very Helpful my man thanx so much ;)</description>
		<content:encoded><![CDATA[<p>Very Very Helpful my man thanx so much <img src='http://stochasticity.cdawson.tv/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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	<item>
		<title>By: admin</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-86</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Wed, 26 May 2010 16:50:45 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-86</guid>
		<description>A lot of hdri maps are a bit blurry. Some are only meant as reflecion maps. If you&#039;d like to find different hdri maps to use... Try going to http://debevec.org
</description>
		<content:encoded><![CDATA[<p>A lot of hdri maps are a bit blurry. Some are only meant as reflecion maps. If you&#8217;d like to find different hdri maps to use&#8230; Try going to <a href="http://debevec.org" rel="nofollow">http://debevec.org</a></p>
]]></content:encoded>
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	<item>
		<title>By: 89 + Cinema 4D Tutorials and Best Techniques &#171; Shinemarks.info</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-70</link>
		<dc:creator>89 + Cinema 4D Tutorials and Best Techniques &#171; Shinemarks.info</dc:creator>
		<pubDate>Wed, 17 Mar 2010 10:49:47 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-70</guid>
		<description>[...]  Tutorial  &#160; &#160;          Category: Tutorials        You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.    Click here to cancel reply. [...]</description>
		<content:encoded><![CDATA[<p>[...]  Tutorial  &nbsp; &nbsp;          Category: Tutorials        You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.    Click here to cancel reply. [...]</p>
]]></content:encoded>
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	<item>
		<title>By: 13 Great Cinema 4D text tutorials &#124; hyperNURBS</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-68</link>
		<dc:creator>13 Great Cinema 4D text tutorials &#124; hyperNURBS</dc:creator>
		<pubDate>Wed, 17 Mar 2010 00:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-68</guid>
		<description>[...] Tutorial Link [...]</description>
		<content:encoded><![CDATA[<p>[...] Tutorial Link [...]</p>
]]></content:encoded>
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	<item>
		<title>By: TG Developer &#187; 90+ Smoking Cinema 4D Tutorials and Best Techniques</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-66</link>
		<dc:creator>TG Developer &#187; 90+ Smoking Cinema 4D Tutorials and Best Techniques</dc:creator>
		<pubDate>Fri, 12 Mar 2010 17:44:00 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-66</guid>
		<description>[...] Tutorial Link [...]</description>
		<content:encoded><![CDATA[<p>[...] Tutorial Link [...]</p>
]]></content:encoded>
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	<item>
		<title>By: gurps</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-61</link>
		<dc:creator>gurps</dc:creator>
		<pubDate>Sun, 07 Feb 2010 15:42:19 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-61</guid>
		<description>Hi there, 

I load the material preset from the HDRi folder but it looks very blurry and not the same size as the image in the tutorial, do I need to adjust it and if so how woiuld I do that?

thanks
Gurps</description>
		<content:encoded><![CDATA[<p>Hi there, </p>
<p>I load the material preset from the HDRi folder but it looks very blurry and not the same size as the image in the tutorial, do I need to adjust it and if so how woiuld I do that?</p>
<p>thanks<br />
Gurps</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-60</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Sun, 31 Jan 2010 14:21:25 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-60</guid>
		<description>you probably have the texture mapped to the UVW coordinates set... select the texture tag and set the mapping to &quot;cubic&quot;.</description>
		<content:encoded><![CDATA[<p>you probably have the texture mapped to the UVW coordinates set&#8230; select the texture tag and set the mapping to &#8220;cubic&#8221;.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: JB</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-59</link>
		<dc:creator>JB</dc:creator>
		<pubDate>Fri, 29 Jan 2010 03:28:09 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-59</guid>
		<description>Great tutorial! Thanks for sharing. 

I made my text from an illustrator file and the face of the text doesn&#039;t get affected by the noise - only the edges. How could I affect the face too?</description>
		<content:encoded><![CDATA[<p>Great tutorial! Thanks for sharing. </p>
<p>I made my text from an illustrator file and the face of the text doesn&#8217;t get affected by the noise &#8211; only the edges. How could I affect the face too?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: LJ</title>
		<link>http://stochasticity.cdawson.tv/tutorial-creating-a-chrome-metal-with-great-reflections-using-sky-object-and-hdri/comment-page-1/#comment-40</link>
		<dc:creator>LJ</dc:creator>
		<pubDate>Mon, 07 Dec 2009 20:07:12 +0000</pubDate>
		<guid isPermaLink="false">http://stochasticity.cdawson.tv/?p=102#comment-40</guid>
		<description>Loud &amp; Clear, Amazing tut I could say it is the most explained. Thank you.</description>
		<content:encoded><![CDATA[<p>Loud &amp; Clear, Amazing tut I could say it is the most explained. Thank you.</p>
]]></content:encoded>
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